I'll Tell You No Lies
Estimated Play Date
Sept 9, 2017 – Dec 30, 2017
Game Date and Setting
December 5-ish 1898
New York, NY
Request for Feedback
I feel like the previous game, “Sleepy Little Township”, was okay, but failed in some areas. Please add Feedback here for what you feel could be better, and/or what you would like to see in the next game.
CoC Character Generator – Version 1.4.1 (Jan 8, 2017): save your character files anywhere and rename the file however you like. Load/Save custom occupation files (another step closer to adding custom occupations through the form).
Rule Clarifications, Summaries, and House Rules
Rule Summaries and House Rules, including helpful Wiki page editing tips.
Prologues – (Player Homework) things that the investigators did, and events that happened to them, prior to the start of the main session.
Leveling Up: Each player should choose 1 additional Occupational Skill. This skill must make sense with both the character’s occupation and what the character has done through the previous game sessions. Each player should improve the skill automatically (roll d10 and add the result to the base). Then, the player should resolve a single check mark on that skill, following the standard rules for improving skills.
Increasing MP: We will be adopting many of the new 7th edition CoC rules, one of which allows for increasing a characters MPs. In short, both Douglas and Annie have cast spells that allow them to make two improvement checks following the same rules as for Skills.
Introduction: It has been several months since the investigators returned to Fairfield, and they have all been quite busy with special projects. Mr. Loughman had warned that “the winters are getting colder,” and yet, this year had seemed to be quite normal, so far.
This was true, until the early morning hours of November 26th. On this date, New York, Connecticut, and Massachusetts were struck with one of the most unexpected and tragic blizzards in history. Fairfield seemed to be in the direct path of the storm, which raged for nearly 2 days with wind gusts up to 100 mph. Transportation and long-distance communications were paralyzed by snow drifts up to 20-feet high and downed telephone and telegraph lines.
… to be continued …
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